Huwebes, Enero 12, 2017

Lesson 5



Preferences of the Technology Generation


TEXT VS. VISUALS

-      - The technology or digital generation has greater affinity to visuals compared with text.

LINEAR VS. HYPERMEDIA

-      - The new generation follows a personal random access to hyperlinked digital information.

INDEPENDENT VS. SOCIAL LEARNER

-      - New generation are already acquainted with digital tools that adopt to both personal and participative work.

LEARNING TO DO VS. LEARNING TO PASS THE TEST

-     - The digital learners simply wish to acquire skills, knowledge and habits.

DELAYED REWARDS VS. INSTANT GRATIFICATION

-      - The digital learners experience more gratification through immediate scores from games, enjoyable conversation from webcam calls, excitement from email and inviting comments from their facebook friends.

ROTE MEMORY VS. FUN LEARNING


-      - Digital learners prefer fun learning.

Lesson 4


Bridging the Generation Gap

Generation X

-      - Birth years ranging from the early to mid 1960s and ending birth years ranging from    the late 1970s to early 1980s.

Generation Y

-     - Also known as ‘Millennials’.
-     -1980s as starting birth years and ending birth years ranging form the mid 1990s to early 2000s.

Generation Z

-      - Starting birth years ranging from the mid 1990s to early 2000s.
-       - Age of widespread usage of the internet.


“Older Generation vs. Younger Generation”
Others are in terms of the following:








·         Manner of dressing
·         Socializing
·         Friendship
·         Marrying


“Difficult to Overcome”

·         Caste System in India
·         Pre-arranged marriages in China
·         Female circumcision in Africa


“In the field of Education”

·         Developed countries vs. third-world countries
·         Traditional vs. Modern
·         Public schools vs. Private schools


Future Shock is a book written by the futurist Alvin Toffler in 1970. In the book, future shock as a certain psychological state of individuals and entire societies. His shortest definition for the term is a personal perception of “too much change in too short period of time”.

To bridge the digital gap…

1.    The need to understand the potentials of ICT.
2.    Technology-supported skills need to be taught in school.



Lesson 3


Understanding Technology Learners

Today’s learners appear smarter, yet they can’t read as their parents do and they are addicted to the internet. Even in classes, their concentration is questionable as they are uneasy to simply sit and listen. They become alive again through video presentations, group activities and computer classes. And it is also to be admitted that our teachers today generally use the traditional education applicable to the learners of the past.



o   Cyberspace   -           Internet
o   Newbies         -           first time users of internet
o   Internauts    -           frequent users of internet
o   Netiquette    -           it is the good behavior online
o   Twitter          -           online news and social networking site
o   Youtube         -           video sharing website
o   Facebook       -           social networking site
o   Pinterest       -           content sharing site
o   Flickr             -           image hosting and video hosting site
o   Share             -           share a resource is to make joint use of it
o   Feed               -           provide users with frequently updated content
o   Skype             -           provide video chat and voice call services
o   Instagram     -           online mobile photo and video sharing and social networking site
o   LinkedIn       -           business and employment oriented social networking site


The technology or digital learners….





                           


ü  Spend much time talking with friends on their cell phones
ü  Send text messages
ü  Interact through social media
ü  Play video games
ü  Surf the world wide web

                                                 “Multi-Tasking”


-       -  Today’s generation often do multi-tasking because they can able to perform, manage        and operate activities or tasks simultaneously. 
    - Just like watching video while chatting  online, downloading files such as pictures and  music, and surfing the web.
-   - But, researchers show that multi-tasking can be detrimental because this prevents  concentration and the completion of specific tasks.
-        
                        

Lesson 2


Overview of Educational Technology 2


Educational Technology 2


-                                      - Concerned with “integrating technology into teaching and learning”.


For learners

-       - It is to introduce, reinforce, supplement, and extend knowledge and skills so that they can become exemplary users of educational technology.

-        



For student-teachers and professional teachers

-      -   It is to update their knowledge of educational technology.
-       -  It involved a deeper understanding of the computer as well as hands-on application of computer skills.
-     -   It aims to infuse technology in the student-teachers training, helping them to adapt and meet rapid and continuing technological changes, particularly in the global ICT environment.
-      -  It used information technology to improve not only instruction but the school management program and curriculum.



Learning Objectives of Educational Technology 2

  • To provide education in the use of technology in instruction.
  • To impart learning experiences in instructional technology-supported instructional planning.
  • To acquaint students on IT-related learning theories with the computer as a tutor.
  • To learn to use and evaluate computer-based educational resources.
  • To engage learners on practical technology integration issues.
  • To inculcate higher level thinking and creativity among students while providing them knowledge of IT-related learning theories.


Lesson 1


Review of Educational Technology 1


Educational Technology

-       It is the application of technology in the educative process or the teaching-learning process that takes place in educational institutions.



Four phases of application of Educational Technology in Teaching-Learning

1.    Setting of Learning Objectives
2.    Designing specific learning experiences
3.    Evaluating the effectiveness of the learning experiences
4. Revising teaching-learning process for improving future instructional activities


What are the differences of Technology in Education, Instructional Technology and Technology Integration with each other?

Technology in Education is the application of technology in the operation of the educational institution. For example, the billing process, enrollment process, ID system, etc. Instructional Technology then, refers to aspects of Educational Technology that are concerned with instructions like, projectors, laptops, LED monitors, tablets and cell phones, and anything that can be used for instructing the learners. And Technology Integration is the use of learned technologies to introduce, supplement and extend the skills of the learners. One example for this is the use of computer in schools by the students.
         






The roles of Technology in Learning

ü  Technology as tools to support knowledge construction
ü  Technology as information vehicles for exploring knowledge
ü  Technology as context to support learning by doing
ü  Technology as social medium to support learning by conversing
ü  Technology as intellectual partner to support learning by reflecting


Learning Objectives of Educational Technology 1

· To orient the learner to the pervasiveness of educational technology in society.
·  To lend familiarization on how educational technology can be utilized as media for the    avenues teaching-learning process in school.
·   To uplift human learning through the use of learning technology.
·   To impart skills in planning, designing, using and evaluating the technology-enriched    teaching-learning process.
·   To acquaint learners on basic aspects of community education, functions of the school    media center, and finally
·  To introduce the learner to what is recognized as the third revolution in education, the    computer.