Developing Basic Digital Skills
With
the boost of technology in education as we call it today our learners is the
new digital world of information and communication technology (ICT). Teaching
need to be equip with the sic fluency skills. Basic literacy will not replace
the 3 R’s (reading, writing and arithmetic), but they will be complemented by
six essential skills to equip students for success in the millennial world. The
fluency skills are the solution fluency, information fluency, collaboration
fluency, media fluency, creativity fluency and digital ethics.
a. Solution fluency
This refers to the capacity and
creativity in problem solving students define a problem, design solution, apply
the solution, and assess the process and results.
b. Information fluency
It involves 3 subsets of skills, the
ability to access information, retrieve information, and to reflect on, assess
and rewrite for instructing information packages.
c. Collaboration fluency
Refers to teamwork with virtual,
real partners in the online environment. There is a virtual interaction in
social networking and online gaming domains.
d. Media fluency
This refers to channels of mass
communication/digital sources(radio, television, magazine, advertising, graphic
arts).
e. Creativity fluency
Adds meaning by way of design, art and
storytelling to package a message. Font, color, patterns, layout are elements
creative fluency. Templates for PowerPoint presentation and blogs are available
for free access in the internet.
f. Digital fluency
The digital citizen is guided by
principles of leadership, global responsibility, environmental awareness,
global citizenship and period accountability.
"HIGHER
THINKING SKILLS"
Bloom’s Taxonomy serves as a general framework of skills that requires
information processing, idea creation and real-world problem-solving skills.
The following taxonomy may be proposed:
1. Remembering recall information
2. Understanding-explain ideas
3. Applying-use information in a new way
4.
Analyzing-distinguish different parts
5. Evaluating-justify stand or position
6. Creating-new product/point of view
5. Evaluating-justify stand or position
6. Creating-new product/point of view
The structured problem solving-process known as 4D’s also exemplifies the
instructional shift in digital learning:
· Define the problem
· Design the solution
· Do the work
· Debrief on the outcome
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